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    <ns1:title language="it">magazén</ns1:title>
    <ns1:title language="en">magazén</ns1:title>
    <ns2:subtitle language="it"> Vol. 4, n. 2 - Dicembre 2023. Megadungeon</ns2:subtitle>
    <ns2:subtitle language="en"> Vol. 4, n. 2 - December 2023. Megadungeon</ns2:subtitle>
    <ns1:language>en</ns1:language>
    <ns1:description language="it">This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Sommario:

MEGADUNGEON
A Brief Editorial Note on Relations and Megadungeons in the Digital and Public Humanities
Franz Fischer, Diego Mantoan, Barbara Tramelli

Into the Megadungeon: An Introduction
Paolo Berti, Stefania De Vincentis, Gabriele de Seta
 
A Preliminary Geography of the (Mega)Dungeon
Spatial Practice and Tabletop Role-Playing Games
Asa Roast 

Megadungeon: A Model for Media Complexity
Paolo Berti 

Digital Depth: A Volumetric Speculation
Gabriele De Seta 

Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon 
Nicolas Nova 

Year of the Goblin
Tracing New Developments of Digital Folklore and Urban Modes of Living in Online Music Subcultures
Luigi Monteanni

Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch
Rebekah Rhodes 

The AI Work of Art in the Age of Its Co-Creation
Carolina Fernández-Castrillo </ns1:description>
    <ns1:description language="en">This special issue outlines a new model capable of encompassing the complexity of contemporary digital ecosystems: the ‘megadungeon’. The articles included in this collection approach the megadungeon model from different angles and scales, contributing to an exploratory, speculative, and necessarily partial mapping of this media theoretical framework.

Table of Contents:

MEGADUNGEON
A Brief Editorial Note on Relations and Megadungeons in the Digital and Public Humanities
Franz Fischer, Diego Mantoan, Barbara Tramelli

Into the Megadungeon: An Introduction
Paolo Berti, Stefania De Vincentis, Gabriele de Seta
 
A Preliminary Geography of the (Mega)Dungeon
Spatial Practice and Tabletop Role-Playing Games
Asa Roast 

Megadungeon: A Model for Media Complexity
Paolo Berti 

Digital Depth: A Volumetric Speculation
Gabriele De Seta 

Mapping Our Digital Menagerie: A Monster Manual for the Megadungeon 
Nicolas Nova 

Year of the Goblin
Tracing New Developments of Digital Folklore and Urban Modes of Living in Online Music Subcultures
Luigi Monteanni

Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch
Rebekah Rhodes 

The AI Work of Art in the Age of Its Co-Creation
Carolina Fernández-Castrillo </ns1:description>
    <ns1:keyword language="it">Spatial practice • Digital art • Topology • Megadungeon • Exhibition design • Artificial Intelligence (AI) • Digital infrastructures • Digital folklore • New media art • Music • Volumetry • Underground • The Garden of Earthly Delights • Ethnomusicology • Monster • Metaphors • Infrastructure • Co-creativity • Decentralized Autonomous Organization (DAO) • Hieronymus Bosch • Dungeon • Imaginary • Mapping • Postdigital aura • Urban studies • Geology of media • Depth • Machine learning • 0 • Bestiaries • Critical geography • Aesthetics • Class • Blockchain • User Generated Content (UGC) • Digital media • Contemporary art • Dungeons • In-game worldbuilding • Digital culture • Generative Art • Tabletop role-playing games • Open worlds • Web 3 • Agency • Play</ns1:keyword>
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    <ns12:pagination>pp. 181-383</ns12:pagination>
    <ns12:reihentitel>magazén</ns12:reihentitel>
    <ns12:volume>4.2 (2023)</ns12:volume>
    <ns12:publisherlocation>Venezia</ns12:publisherlocation>
    <ns12:publisher>Edizioni Ca’ Foscari - Venice University Press</ns12:publisher>
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